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Level Designer | Oct 2023 - Present

(Work in Progress)


  • Creating detailed layouts for various levels showing points of interest, puzzle location/design, combat scenarios, and narrative implementation.

  • Gray Box levels, incorporating gameplay, narrative elements, and puzzle interactions.

  • Communicate visual intent to environmental artists.

  • Set dressing

  • Scripting environmental interactions using visual scripting Language (blueprints).

  • General game design - mechanics, gameplay objectives, enemy design, etc.

  • Produce detailed documentation for level design concepts.



This is the intro level for Caesura. After a narrative event causes a cave path to collapse players must find a new path out of the depths. Along the path they are introduced to basic gameplay element and enemy encounters.


Concepts & White

Screenshot 2024-03-29 152705.png

Set Dressing

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