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Ghost of Yotei

January 2025 - Present

Responsibilities:

  • ​Designed and maintained traversal, collision, and pathing systems for major architectural structures using Sucker Punch’s proprietary engine and Maya.
     

  • Created custom rigging setups to support parkour, navigation, and combat across open world locations.
     

  • Ensured spatial layouts adhered to game metrics and player traversal standards through close collaboration with Environment Art and Mission Design teams.
     

  • Conducted spatial reviews, resolved pathing/navigation bugs, and implemented gameplay fixes to support milestone and ship-readiness.
     

  • Managed and tracked rigging tasks, dependencies, and cross-team communication to ensure delivery of high-quality gameplay spaces.

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