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Ghost of Yotei
January 2025 - Present
As a Junior Technical Designer on Ghost of Yotei my responsibilities include:
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Working with the Design and Environment team, reviewing and enforcing the product’s spatial requirements as it relates to art assets.
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Managing gameplay assets to ensure pathing and player-necessary rigging for the product.
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Working with the Narrative and Mission team to prototype new gameplay assets for production.
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Managing a schedule for layout rigging needs and their dependencies.
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