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Ghost of Yotei
January 2025 - Present
Responsibilities:
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Designed and maintained traversal, collision, and pathing systems for major architectural structures using Sucker Punch’s proprietary engine and Maya.
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Created custom rigging setups to support parkour, navigation, and combat across open world locations.
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Ensured spatial layouts adhered to game metrics and player traversal standards through close collaboration with Environment Art and Mission Design teams.
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Conducted spatial reviews, resolved pathing/navigation bugs, and implemented gameplay fixes to support milestone and ship-readiness.
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Managed and tracked rigging tasks, dependencies, and cross-team communication to ensure delivery of high-quality gameplay spaces.
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